Showing posts with label RPG. Show all posts
Showing posts with label RPG. Show all posts

Friday, October 28, 2011

Amateurs

So I was checking out the Beth Blog for new info on Skyrim today and saw them touting a new preview by G4 TV, so after clicking the link and discovering I needed to disable Adblock+ in order to view the content, I was then bombarded by a retarded promotional video telling me to preorder the upcoming assassin's creed game, after that I was bombarded by adds telling me to save Africa. After ignoring all these pleas for my hard earned money, I finally was graced by the glorious content I had been waiting for; at least that's what I would have said if the video hadn't stuttered to shit due to amateur encoding, if they hadn't reused stock footage like someone had hit the endless replay button, and if they hadn't gotten two filthy, gas huffing street urchins to take the place of the two people who were supposed to preview the game.

The commentary for this video was like baby's first pod cast. Inane ramblings from two people who sound like they're either high or have the mental maturity of a 14 year old kid who was locked in a closet until recently. I didn't even mind that they didn't know the terminology about this particular game, it's that they seem to be totally oblivious to anything but what seems like a fleeting experience with games in general. These two come off as the kind of people that played a N64 game for 15 minutes one time and now consider themselves experts on the subject.

I would continue by saying that this is what it would be like if I got my non gaming father to comment on a 3 hour preview, but I give my father more credit than that, and even if he just sat there in silent awe of this game's depth and scope for 11 minutes and then proceeded to utter the single word "wow" under his breath, it would be vastly better than what I just listened to.

I can only assume that Bethesda sent an invitation to G4 for the preview, but everyone was too busy or high on ether to go themselves, so they selected two interns or parking attendees, gave them the address, and then shoved them out the door with bus fare and a couple of bagged lunches.

The link is below in case you loath your ears and want to punish them.

View at your own risk

Friday, September 9, 2011

(HUD) Heads Up Display

Static HUDs and fixed control schemes, yee fucking haw...

It's 2011. Games look good enough that I don't want to be forcibly pulled out of the immersion because 1/4 of my screen is the hud. What I'd really like is being able to decide which icons show up on the hud and the individual placements of said icons. Fallout 3 and NV came pretty close to this, as you could change color and opacity of the hud, if not move individual pieces around independently of each other.

Some games move hud elements about 10% closer to the center of the screen than they need to be to compensate for overscan. Divinity II: DKS is a good example of how shit huds can be if not designed properly. The developers of this game, or at least the team in charge of the console port, were either too fucking stupid, or too fucking lazy to bother making a hud that works for both widescreen and full screen displays. What we get is all the hud elements crammed towards the center of the screen like they thought we were all using T.Vs from the 90s. Notice how the PC screen shot doesn't look like a compulsive neat freak tried to put everything in the same spot.

While some hud elements are handy and perhaps even necessary, I don't need a bright blue static health meter for games like Ninga Gaiden 2, which caused burn in on my old plasma display. How hard can it possibly be to make a fading or customizable hud, when even Fable fucking 1 had the option to change opacity? This archaic practice is almost as absurd as fixed control schemes with no alternatives. The recent Deus Ex: Human Revolution is another good example of both of these practices. These were both great games, brought down by niggling aesthetic problems.